Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
Demolition perk killing floor 2.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
Role medium range.
Demolition the strongest perk.
Role medium range.
For all intents and purposes consider the long games as the standard length for killing floor titles.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
As a level 25 demo on suicidal 6 players.
I don t feel that demo is easier to use you are more susceptible in close quarter.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
1 2 stick of dynamite.
Xp objectives dealing demolitionist weapon damage.
Killing fleshpounds with demolitionist weapons.
I think it also saves you a rpg around when killing a fp.
1 2 stick of dynamite.
Xp objectives dealing demolitionist weapon damage.
When zeds like gorefast and crawler get.
Killing floor 2 perk.
Killing floor 2 perk.
The balance of time and a team s upgrade rate is the most.
Killing fleshpounds with demolitionist weapons.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.